Almost every time I went to click them, the map suddenly scrolled upwards (as a function of the mouse free-view mode). The first thing is the time acceleration buttons at the top of the screen. In light of that, I found a few fairly minor problems with Defcon that I felt could have been done better. Unfortunately, nothing (or at least nothing yet) has been absolutely perfect in the world of games. Of course, no game can get a review without any bad press. If you fancy honing your skills, or just don't like losing and being laughed at then you can still enjoy some Defcon action. Introversion has developed a pretty decent AI to while away the hours with and although it isn't as satisfying to kill a computer, it is still better than most other RTS games on the market. If you're an anti-social person who likes to play with himself rather than with others (or if you simply don't have any mates), then this game isn't a complete blow out. There is, however, no pause button – so don't play this game if you've got diarrhoea, because once you've started there is no stopping. This is OK, though, because by default the game will play at the slowest setting a user requests. If you want to play with six players, then you're going to have to play it on a slow mode. The game supports up to six players, and with that many people playing the action is completely mental - so much so that in my one attempt at playing a six man session, my hands started to shake, there was a soft click from behind my eyes and my brains exploded and dribbled out my nose onto my keyboard. The screen shows 'LAUNCH DETECTED' in bold letters - that translates to pant-cacking time for you and me. Other cool little flashes also occur, for instance when nukes are launched. As you can see from some of the screenshots, when you win it flashes up in Soviet-style font saying 'Ryan is the winner'. One thing I really like about the game is the text that pops up telling you about events that have occurred. Introversion Software has assured me that this would be fixed in an upcoming patch. One issue we did discover was that the game would not run if your computer has no soundcard, somewhat torpedoing the idea of Office mode if your corporate desktop lacks audio. As one might guess from the graphics, you shouldn't need a powerful system to play Defcon - it not only ran on every system in our office, but was just as smooth on a 1.6GHz Centrino notebook. The actual game itself is barely one single megabyte (!) in file size however, the excellently eerie soundtrack and the handful of sound effects add 57MB. Not many games can claim that these days! But don't worry if you have a slow internet connection - the download is just over 58MB, and the installation takes barely five seconds. This can be pretty daunting for a new player, but I imagine as people get better and better at this highly addictive game it will become second nature to understand it, similar in some ways to the way Neo reads the Matrix.Ī quick note on the size of this game's installer: as you may know, this game is a download available via Steam. When you click the Orders button on the bottom of the page, you get an overview of all of the orders that you have given to every unit with lines telling you where they are planning to go. If a unit has multiple abilities (like the silo's ability to be a defensive or offensive unit), you can right-click it to select what you want it to do. Don't worry about there being lots of hotkeys to get confused by - you simply left-click a unit to select it, and then left-click it for where you want it to go or attack. Control systemThe control system is one of the games best features.
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